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Puppets are the objects/characters that are created from your Photoshop or Illustrator artwork, and are what you control to create a performance. At any time, you can switch to Photoshop or Illustrator to make artwork changes or use tagging in Character Animator to control behavior.
A puppet has layers, some of which are groups. The layers that have twirl-down arrows are referred as groups. You can select layers to modify their properties, assemble a puppet from parts in the Project panel (including parts from multiple puppets or artwork files), rearrange and reposition layers, and hide or show layers.
You can create a puppet from a properly structured artwork file or by starting with a blank puppet and building it from pieces of other puppets or imported artwork files. You can also duplicate a puppet to create a different version for additional work.
You can then select layers and handles and assign them tags to control their behavior. For information on assigning tags, see Prepare artwork.
Characterizer, powered by Adobe Sensei, generates a stylized Character Animator puppet in seconds. Webcam-captured image of the user and any piece of reference art is used to generate puppets. For more information, see Create puppet using Characterizer.
Create a puppet in Character Animator from your artwork
To create a puppet from a template PSD or AI file, use the Chloe puppet link in the Start workspace. A copy of the template PSD or AI file is copied to the project folder, imported into the project, added to a new scene, and the PSD or AI file is opened in Photoshop or Illustrator for making changes. After saving changes to the file, switch back to Character Animator. The puppet updates to match.
To create an empty puppet, choose Puppet > New Empty Puppet, then name the puppet item.
Note:
An empty puppet does not have any default behaviors applied.
To duplicate a puppet, select it, then choose Edit > Duplicate (Cmd/Ctrl+D).
Duplicating a puppet item in the Project panel makes a separate copy of all groups and layers in the puppet. This allows you to keep changes in one puppet from affecting the duplicate puppet.
Share a puppet with other Character Animator users by exporting your puppet as a .puppet file. The puppet file is a ready-to-import, self-contained file that includes all the artwork associated with the puppet.
Free download game farm frenzy 4 for pc full version. Create a cycle-enabled puppet from a sequence of images (in PNG format) that you want to use with the Cycle Layers behavior. This behavior displays each of the puppetâs layers in order which can be useful to repeat a pattern.
View and control a puppet by first placing it in a scene. You can place multiple puppets in a scene.
To place a puppet in a scene, do one of the following:
The puppet appears in the scene, and a track item for the puppet appears and is selected in the Timeline panel. It is via this track item that you can adjust parameters specific to this instance of the puppet.
Note: The imported puppets are positioned at the center of the scene by default. Use the Transform behavior option to reposition a puppet in its scene.
The artwork associated with a puppet can be updated without needing to re-create a puppet and any applied behaviors and behavior parameter changes from scratch.
To edit the puppet's artwork, follow these steps:
Video: Building a puppet from scratch
Video: Building a puppet from scratch
Note: The Building A Puppet From Scratch tutorial video helps you learn how to build a puppet in Photoshop from scratch and watch it come to life in Adobe Character Animator.
When a puppet is selected in the Project or opened in the Puppet panel, the Puppet section of the Properties panel shows the path for the source artwork and the tooltip shows the full path. If the artwork file cannot be found, the file name appears in yellow, with the tooltip prefix with Missing.
To relink or replace the source artwork, click the file name in the Properties panel, then select the artwork file to use.
You can update or replace a puppet in a timeline, even after recording takes for it. This allows you to retain existing recordings while adding new content to a puppet, as long as the general puppet structure is retained. Sky factory 2 map download.
To replace a puppet trackâs source puppet, do either of the following:
Any recorded takes for parts of the original source puppet that no longer exist in the replacement puppet are removed.
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